Beta
World Rally Championship
11madars
Loading description...
Games
Puzzles
View
This comment has been reported as {{ abuseKindText }}.
Show
This comment has been hidden. You can view it now .
This comment can not be viewed.
- |
- Reply
- Edit
- View Solution
- Expand 1 Reply Expand {{ comments?.length }} replies
- Collapse
- Spoiler
- Remove
- Remove comment & replies
- Report
{{ fetchSolutionsError }}
-
-
Your rendered github-flavored markdown will appear here.
-
Label this discussion...
-
No Label
Keep the comment unlabeled if none of the below applies.
-
Issue
Use the issue label when reporting problems with the kata.
Be sure to explain the problem clearly and include the steps to reproduce. -
Suggestion
Use the suggestion label if you have feedback on how this kata can be improved.
-
Question
Use the question label if you have questions and/or need help solving the kata.
Don't forget to mention the language you're using, and mark as having spoiler if you include your solution.
-
No Label
- Cancel
Commenting is not allowed on this discussion
You cannot view this solution
There is no solution to show
Please sign in or sign up to leave a comment.
The
rounding seconds after each stage
androunding after boost
requirements are not confronting to current standards, which should be to use an approximate estimation in comparing user's and actual solutions for the split time calculation. (i.e, rounding requirement completely removed) AND ONLY the final timing diff rounded down to the nearest secondThis comment has been hidden.
I think there are too many roundings all around.
Yeah, in the very initial thought I wanted to return just a winner :) To make it a bit more challenging, I ended up concatenating a time split as well :) In the back of my head I was thinking: Would "seconds" part would pass equally for all of those taking the kata? As there are quite a lot of values and calculations, I added some strict rules, so return values would be safer.
It is not mentioned that the speed with boost need to be rounded
Thanks for noticing :) Fixed now ;)